> Okay, so you say that we should stop thinking of fractals as patterns.
> Well, aren't fractals patterns? They don't necessarily have to be
> graphical, but patterns they are. Mathematical. Numeric. Whatever. They're
> still patterns. An encyclopedia isn't fractal. Parts of the encyclopedia
> may look the same as a particular fractal, but once again, is fractal
> compression the ideal method to be using here? You could use RLE compression
> on encyclopedias too, but that doesn't make it the ideal or logical method.
Obviously you know something about fractal IMAGE compression. There is such a
thing as fractal DATA compression too!!! It is only hard to imagine because
you can't visualise it. It has been successfully been used before - I have
heard of a game (can't remember the name) which used fractal DATA
compression to store all the adventures you could go on.
I don't know why you want to make it hard for me to give information to you.
To answer one of your questions, I am an Earthling.
For the rest of you who are interested and want to see an example of fractal
IMAGE compression at a ratio of 100:1 without downloading any new software,
there is an example at:
http://www.mitsubishi.co.jp/jp/fractal/perfor.html
It shows you two images - the first one was compressed with JPEG and the
second was compressed with fractal compression. Both were compressed at a
rate of 100:1 - you don't really need a comparison between the two to be
amazed.
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"Don't anthropomorphize computers. They hate that."
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Ryan Heise rheise@nospam.progsoc.uts.edu.au