>Then one needs to think about how the competition is going to be run? Round-
>robin, knockout, keeping in mind the number of machines available, and
>any time-constraints. Perhaps someone could e-mail someone who has already
>held a DOOMathon, for a set of suggested tournament rules, guidelines, etc.
>Plently of people on alt.games.doom can offer info about this...
Most DOOM tournaments are knockout (binary tree elimination). Player
with the most frags after a certain time period wins. I don't see
anything wrong with this.
If you want to enter, please mail me (not progsoc) and I'll take your
name down. We'll make the provisional start date on the 25th. This
may be revised, if absolutely necessary.
>Would there be an entrance fee involved? Perhaps ProgSoc can raise some
>funds this way... with some prizes as an incentive.
No fees, but I'll provide a trophy...
>Is this to be the arena for the tournament??? It maybe possible that we
>could download some tried and tested deathmatch .wads (i.e. no monsters, lots
>of hideyholes and sniping opportunities) Personally I recommend the
>ledges series, and tourney.wad (put together by the 'Virtual Gaming
>Centre', an outfit in the states that regularly holds DOOM tournaments).
Most of the socs.wad playtesters tried out nearly 100 deathmatch wads
beforehand (and some of them have played far more than that). socs.wad
will have a fair bit of expertise going into it. Nothing's really finalised
yet, suggestions for traps, weapon/item placements, snipes, etc. are all
welcome. We'll try to make it available, in rough form if necessary, well
before the 25th.
IMO, Chris Holland has done an excellent job so far, and socs.wad is
instantly recognisable to anyone who has lurked in the body-strewn,
badly-lit halls of b4 l4.
Nobody has volunteered any hardware configurations (or venues) yet,
it would be good to sort that out soon. There is a minimum configuration,
but we DON'T want to use it. (squidge, splash...) Members are most
welcome to BYO.
-- Iain Sinclair c/- email@example.com